之前(這篇)有寫到怎麼抓螢幕的尺寸,為了讓App 可以在不同螢幕尺寸下都能保持全螢幕,可以用以下寫法。
2019/05/21
[C#] WPF Get Screen Width and Height
double screen_h = System.Windows.SystemParameters.PrimaryScreenHeight; double screen_w = System.Windows.SystemParameters.PrimaryScreenWidth;
2019/05/16
2019/05/10
2019/04/23
[Unity] Get Particle System Infomation
Start
END
private ParticleSystem mParticle;
private ParticleSystem.MainModule mParticleMainModule;
void Start()
{
mParticle = new ParticleSystem();
mParticle = gameObject.transform.GetChild(0).gameObject.GetComponent<Particlesystem>();
mParticleMainModule = new ParticleSystem.MainModule();
mParticleMainModule = mParticle.main;
}
void Update()
{
mParticleMainModule.maxParticles = 100;
mParticleMainModule.startSize = 0.3f;
}
END
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意見 (Atom)