2019/04/23

[Unity] Get Particle System Infomation

Start

  1. private ParticleSystem mParticle;
  2. private ParticleSystem.MainModule mParticleMainModule;
  3.  
  4. void Start()
  5. {
  6. mParticle = new ParticleSystem();
  7. mParticle = gameObject.transform.GetChild(0).gameObject.GetComponent<Particlesystem>();
  8. mParticleMainModule = new ParticleSystem.MainModule();
  9. mParticleMainModule = mParticle.main;
  10. }
  11.  
  12. void Update()
  13. {
  14. mParticleMainModule.maxParticles = 100;
  15. mParticleMainModule.startSize = 0.3f;
  16. }


END

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