- private ParticleSystem mParticle;
- private ParticleSystem.MainModule mParticleMainModule;
- void Start()
- {
- mParticle = new ParticleSystem();
- mParticle = gameObject.transform.GetChild(0).gameObject.GetComponent<Particlesystem>();
- mParticleMainModule = new ParticleSystem.MainModule();
- mParticleMainModule = mParticle.main;
- }
- void Update()
- {
- mParticleMainModule.maxParticles = 100;
- mParticleMainModule.startSize = 0.3f;
- }
END
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