private ParticleSystem mParticle;
private ParticleSystem.MainModule mParticleMainModule;
void Start()
{
mParticle = new ParticleSystem();
mParticle = gameObject.transform.GetChild(0).gameObject.GetComponent<Particlesystem>();
mParticleMainModule = new ParticleSystem.MainModule();
mParticleMainModule = mParticle.main;
}
void Update()
{
mParticleMainModule.maxParticles = 100;
mParticleMainModule.startSize = 0.3f;
}
END